Computer Science undergraduate at BRAC University building full-stack web platforms, C++ OpenGL game engines, and native iOS applications. Focused on clean architecture and software that solves real problems.
I'm a Computer Science undergraduate at BRAC University (CGPA 3.63) passionate about building robust software — from full-stack web platforms to real-time 3D graphics engines.
My work spans object-oriented architecture, data structures, and algorithms across C++, Python, JavaScript/Node.js, and Swift. I've built conference scheduling dashboards, vehicle fleet monitors, and custom 2D/3D physics simulations drawn pixel-by-pixel using midpoint geometric algorithms.
Full-stack web systems, native iOS apps, and C++ OpenGL game engines.
Software engineering resume — full-stack platforms, graphics programming, and mobile development.
Full-stack web engineer, OpenGL graphics coder, and Swift mobile app developer.
From LinkedIn, Microsoft, Anaconda, Atlassian, GitHub & DataCamp.
Open to freelance projects, remote contracts, and full-time positions.
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